#ifndef __CHATCOMMAND_SIMPLEGAMEUSERSETDATA_H
#define __CHATCOMMAND_SIMPLEGAMEUSERSETDATA_H
#include "chatcommand.h"
#include "message.h"
#include "chatclient.h"

// simplegameusersetdata(messageid,gameid,userdata)
// Sets the data for a user in a game. Returns a success message or an error message.
class chatcommand_simplegameusersetdata:chatcommand
{
	public:
	static bool processmessage(char first_letter,message *received_message,chatclient *client);
};
#endif
